π¦ Track 2: Mini Games for Everyone: Designing Gamified Experiences Beyond Gaming
Background
Most people are not gamers β but almost everyone enjoys playful interactions.
Mini games are becoming a powerful tool for:
- brand engagement
- education & learning
- customer loyalty
- event activation
Playtingz enables brands to use mini games and playful mechanics to engage users in a simple and accessible way.
EngageX enables interactive experiences during events, campaigns and community activations.
Together, they enable gaming mechanics without gaming audiences.
The Challenge
π Your Mission
Design a gamified mini-game experience for non-gamers, using as example:
- EngageX as the event, campaign or community engagement layer
Your solution should target a new or underserved market, for example:
- Banking & financial services
- Retail & consumer brands
- Education & learning
- Corporate events & conferences
- Public services or smart cities
Core Challenge Question
How can mini games create engagement, learning or trust for people who donβt consider themselves gamers?


Optional Focus Track: Banking & Finance
(highly encouraged, not mandatory)
Think about:
- financial literacy
- onboarding & product education
- saving, investing or budgeting behavior
- trust-building in digital banking
- event-based customer engagement (roadshows, launches)
What Teams Should Design
Examples (inspiration only):
- a mini game that explains a banking product during an event
- a playful way to teach saving or investing habits
- a gamified onboarding for a digital bank
- an event-based brand activation using mini games
- a loyalty or rewards-based game mechanic
Why This Is Powerful
This challenge explores:
- gaming as a universal interaction layer
- how brands and banks can become more human
- how events can drive lasting engagement
- how gamification unlocks new markets